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[ DEX_STATUS: ACTIVE • GEN_IX ]
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Golbat #0042

Basic Information

Height

1.6 m

Weight

55 kg

Abilities

Inner Focus

Prevents flinching.

Infiltrator Hidden

Passes through the foe’s barrier and strikes.

Poison Flying
Effectiveness Table

Golbat

"Once it strikes, it will not stop draining energy from the victim even if it gets too heavy to fly."

Base Stats

Total 455
HP ATK DEF SP.ATK SP.DEF SPD
HP 75
Attack 80
Defense 70
Sp. Atk. 65
Sp. Def. 75
Speed 90

Evolution Chain

Level Up

Level 22

Level Up

Friendship

Location & Encounters

Ultra Luna
Resolution Cave
Method: sos encounterChance: 55%
Vast Poni Canyon
Method: WalkingChance: 30%
Royal Avenue
Method: WalkingChance: 20%
Memorial Hill
Method: sos encounterChance: 15%

+ 3more areas...

Ultra Sol
Resolution Cave
Method: sos encounterChance: 55%
Vast Poni Canyon
Method: WalkingChance: 30%
Royal Avenue
Method: WalkingChance: 20%
Memorial Hill
Method: sos encounterChance: 15%

+ 3more areas...

Luna
Resolution Cave
Method: WalkingChance: 70%
Vast Poni Canyon
Method: WalkingChance: 30%
Royal Avenue
Method: WalkingChance: 40%
Mount Lanakila
Method: WalkingChance: 30%
Sol
Resolution Cave
Method: WalkingChance: 70%
Vast Poni Canyon
Method: WalkingChance: 30%
Royal Avenue
Method: WalkingChance: 40%
Mount Lanakila
Method: WalkingChance: 30%
Blanco
Giant Chasm (outside)
Method: WalkingChance: 30%
Giant Chasm (forest cave)
Method: WalkingChance: 20%
Giant Chasm
Method: WalkingChance: 20%
Road 13
Method: WalkingChance: 30%
Negro
Giant Chasm (outside)
Method: WalkingChance: 30%
Giant Chasm (forest cave)
Method: WalkingChance: 20%
Giant Chasm
Method: WalkingChance: 20%
Road 13
Method: WalkingChance: 30%
Green Japan
Seafoam Islands (1F)
Method: WalkingChance: 5%
Victory Road 2 (1F)
Method: WalkingChance: 5%
Victory Road 2 (2F)
Method: WalkingChance: 5%
Victory Road 2 (3F)
Method: WalkingChance: 5%

+ 3more areas...

Red Japan
Seafoam Islands (1F)
Method: WalkingChance: 5%
Victory Road 2 (1F)
Method: WalkingChance: 5%
Victory Road 2 (2F)
Method: WalkingChance: 5%
Victory Road 2 (3F)
Method: WalkingChance: 5%

+ 3more areas...

Let's Go Eevee
Seafoam Islands (1F)
Method: overworldChance: 100%
Rock Tunnel (1F)
Method: overworldChance: 100%
Victory Road 1 (1F)
Method: overworldChance: 100%
Victory Road 1 (2F)
Method: overworldChance: 100%

+ 13more areas...

Let's Go Pikachu
Seafoam Islands (1F)
Method: overworldChance: 100%
Rock Tunnel (1F)
Method: overworldChance: 100%
Victory Road 1 (1F)
Method: overworldChance: 100%
Victory Road 1 (2F)
Method: overworldChance: 100%

+ 13more areas...

Amarillo
Seafoam Islands (1F)
Method: WalkingChance: 5%
Victory Road 2 (2F)
Method: WalkingChance: 10%
Victory Road 2 (3F)
Method: WalkingChance: 20%
Seafoam Islands (B1F)
Method: WalkingChance: 10%

+ 6more areas...

Azul
Seafoam Islands (1F)
Method: WalkingChance: 5%
Victory Road 2 (1F)
Method: WalkingChance: 5%
Victory Road 2 (2F)
Method: WalkingChance: 5%
Victory Road 2 (3F)
Method: WalkingChance: 5%

+ 3more areas...

Análisis Estratégico

Smogon Tier & Meta

Leyenda de Categorías (Tiers)

Uber

Uber

Pokémon demasiado poderosos para el estándar (Legendarios mayores).

OU

Overused

El estándar competitivo. Pokémon muy populares y eficaces.

UU

Underused

Pokémon fuertes que no llegan al uso de OU.

RU

Rarely Used

Pokémon equilibrados usados en ligas intermedias.

NU

Never Used

Pokémon con nichos específicos en categorías bajas.

PU

PU

La categoría más baja de uso competitivo general.

LC

Little Cup

Pokémon en su primera etapa evolutiva (Nivel 5).

NFE

Not Fully Evolved

Pokémon que no han completado su línea evolutiva.

Untiered

Untiered

Pokémon con muy poco uso en el entorno competitivo actual.

AG

Anything Goes

Sin reglas. Todo está permitido (Mega-Rayquaza, etc.).

Moves

Learned moves

Nivel Ataque Categoría Prior. Método Versión Efecto / Descripción